The Technologies of Deadlock
The Technologies of Deadlock
Category: Resource Technology
Tech Level: One
Research Cost: 50 labor units
Base Technology: None
Leads To: Fusion Cannon, Shockwave Projector
Gives You: Fusion Plant
Category: Resource Technology
Tech Level: One
Research Cost: 50 labor points
Base Technology: None
Leads To: Molecular Bonding
Gives You: Hydroponic Farm
Category: Resource Technology
Tech Level: One
Research Cost: 50 labor points
Base Technology: None
Leads To: Rocketry, Surface-to-Air Missiles, Chaos Computers
Gives You: Electronic Parts, Scouts, Command Corps
Category: Resource Technology
Tech Level: One
Research Cost: 50 labor points
Base Technology: None
Leads To: Automation, Hoverway
Gives You: Steel
Category: Military Technologies
Tech Level: Two
Research Cost: 100 labor units
Base Technology: Nuclear Fusion
Leads To: Anti-Matter Containment, Energy Deflectors, Endurium Mining
Gives You: Fusion Cannon
Category: Military Technologies
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Nuclear Fusion
Leads To: None
Gives You: Hydroport, Shockwave Dreadnought
Category: Resource Technology
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Synthetic Fertilizer
Leads To: Anti-Matter Containment, Energy Deflectors,
Endurium Mining
Gives You: Mantle Drill
Category: Military Technologies
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Electronics
Leads To: None
Gives You: SAM Trooper
Category: Military Technologies
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Electronics
Leads To: Starflare Bombs, Neutrionic Fuel, Orbital Surveillance
Gives You: Missile Base, Scatterpack Warheads
Category: Colony Enhancement
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Electronics
Leads To: Metal Replication, Artificial Intelligence
Gives You: Tech Lab
Category: Colony Enhancement
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Metallurgy
Leads To: Metal Replication, Artificial Intelligence
Gives You: Automated Factory
Category: Colony Enhancement
Tech Level: Two
Research Cost: 100 labor points
Base Technology: Metallurgy
Leads To: None
Gives You: Decreased Transport Costs (-1)
Category: Resource Technology
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Fusion Cannon or Molecular Bonding
Leads To: Anti-Matter Rifles, and Ion Weapons
Gives You: Anti-Matter Pod, Anti-Matter Plant
Category: Colony Enhancement
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Molecular Bonding or Fusion Cannon
Leads To: None
Gives You: Energy Defense
Category: Resource Technology
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Molecular Bonding or Fusion Cannon
Leads To: Triidium Processing
Gives You: Endurium
Category: Military Technologies
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Rocketry
Leads To: None
Gives You: Starflare Bomber
Category: Colony Enhancement
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Rocketry
Leads To: None
Gives You: Military Airbase, Increased Aircraft Range (+1)
Category: Colony Enhancement
Tech Level: Three
Research Cost: 250 labor points
Base Technology: Chaos Computers or Automation
Leads To: Cortex Scanner
Gives You: Robotic Factory
Category: Military Technologies
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Anti-Matter Containment
Leads To: Disruptor Beams
Gives You: Battle Trooper
Category: Military Technologies
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Anti-Matter Containment
Leads To: None
Gives You: Shockwave Carrier, Groundbreaker Warhead
Category: Resource Technology
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Endurium Mining
Leads To: Food Replication
Gives You: Triidium
Category: Colony Enhancement
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Rocketry
Leads To: Anti-Matter Deflectors
Gives You: Anti-Colony Assault Silo, Spy Satellite (Reveals Entire Map)
Category: Colony Enhancement
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Chaos Computers or Automation
Leads To: None
Gives You: Replication Station
Category: Colony Enhancement
Tech Level: Four
Research Cost: 500 labor points
Base Technology: Artificial Intelligence
Leads To: Sub-Space Scanner, Assault Armor, Cloaking
Gives You: Collective Tech Lab
Category: Military Technologies
Tech Level: Five
Research Cost: 1,000 labor points
Base Technology: Anti-Matter Rifle
Leads To: Anti-Matter Beam
Gives You: Disruptor Cannon
Category: Resource Technology
Tech Level: Five
Research Cost: 1000 labor points
Base Technology: Triidium Processing
Leads To: None
Gives You: Food Replicator
Category: Colony Enhancement
Tech Level: Five
Research Cost: 1,000 labor points
Base Technology: Orbital Surveillance System
Leads To: None
Gives You: Anti-Matter Defense
Category: Resource Technology
Tech Level: Five
Research Cost: 1,000 labor points
Base Technology: Cortex Scanner
Leads To: None
Gives You: Sub-Space Magnet
Category: Military Technologies
Tech Level: Five
Research Cost: 1,000 labor points
Base Technology: Cortex Scanner
Leads To: None
Gives You: Assault Trooper
Category: Military Technologies
Tech Level: Five
Research Cost: 1,000 labor points
Base Technology: Cortex Scanner
Leads To: Advanced Cloaking, Uncloaking
Gives You: Supernova Spyjet
Category: Military Technologies
Tech Level: Six
Research Cost: 2,000 labor points
Base Technology: Disruptor Beams
Leads To: Transporters
Gives You: Holocaust Cannon, Supernova Warhead
Category: Unit Enhancement
Tech Level: Six
Research Cost: 2,000 labor points
Base Technology: Cloaking
Leads To: Transporters
Gives You: Cloak Ability for Sea Units, Infantry and Colonizers
Category: Unit Enhancement
Tech Level: Six
Research Cost: 2,000 labor points
Base Technology: Cloaking
Leads To: None
Gives You: Uncloak Mission for Command Corps
Category: Colony Enhancement
Tech Level: Seven
Research Cost: 5,000 labor points
Base Technology: Anti-Matter Beams, Advanced Cloaking
Leads To: None
Gives You: No Transportation Costs, Increased Military Movement