The Technologies of Deadlock

Nuclear Fusion

Category: Resource Technology

Tech Level: One

Research Cost: 50 labor units

Base Technology: None

Leads To: Fusion Cannon, Shockwave Projector

Gives You: Fusion Plant



Synthetic Fertilizer

Category: Resource Technology

Tech Level: One

Research Cost: 50 labor points

Base Technology: None

Leads To: Molecular Bonding

Gives You: Hydroponic Farm



Electronics

Category: Resource Technology

Tech Level: One

Research Cost: 50 labor points

Base Technology: None

Leads To: Rocketry, Surface-to-Air Missiles, Chaos Computers

Gives You: Electronic Parts, Scouts, Command Corps



Metallurgy

Category: Resource Technology

Tech Level: One

Research Cost: 50 labor points

Base Technology: None

Leads To: Automation, Hoverway

Gives You: Steel



Fusion Cannon

Category: Military Technologies

Tech Level: Two

Research Cost: 100 labor units

Base Technology: Nuclear Fusion

Leads To: Anti-Matter Containment, Energy Deflectors, Endurium Mining

Gives You: Fusion Cannon



Shockwave Projector

Category: Military Technologies

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Nuclear Fusion

Leads To: None

Gives You: Hydroport, Shockwave Dreadnought



Molecular Bonding

Category: Resource Technology

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Synthetic Fertilizer

Leads To: Anti-Matter Containment, Energy Deflectors,

Endurium Mining

Gives You: Mantle Drill



Surface-to-Air Missiles

Category: Military Technologies

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Electronics

Leads To: None

Gives You: SAM Trooper



Rocketry

Category: Military Technologies

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Electronics

Leads To: Starflare Bombs, Neutrionic Fuel, Orbital Surveillance

Gives You: Missile Base, Scatterpack Warheads



Chaos Computers

Category: Colony Enhancement

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Electronics

Leads To: Metal Replication, Artificial Intelligence

Gives You: Tech Lab



Automation

Category: Colony Enhancement

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Metallurgy

Leads To: Metal Replication, Artificial Intelligence

Gives You: Automated Factory



Hoverway

Category: Colony Enhancement

Tech Level: Two

Research Cost: 100 labor points

Base Technology: Metallurgy

Leads To: None

Gives You: Decreased Transport Costs (-1)



Anti-Matter Containment

Category: Resource Technology

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Fusion Cannon or Molecular Bonding

Leads To: Anti-Matter Rifles, and Ion Weapons

Gives You: Anti-Matter Pod, Anti-Matter Plant



Energy Deflectors

Category: Colony Enhancement

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Molecular Bonding or Fusion Cannon

Leads To: None

Gives You: Energy Defense



Endurium Mining

Category: Resource Technology

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Molecular Bonding or  Fusion Cannon

Leads To: Triidium Processing

Gives You: Endurium



Starflare Bombs

Category: Military Technologies

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Rocketry

Leads To: None

Gives You: Starflare Bomber



Neutrionic Fuel

Category: Colony Enhancement

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Rocketry

Leads To: None

Gives You: Military Airbase, Increased Aircraft Range (+1)



Artificial Intelligence

Category: Colony Enhancement

Tech Level: Three

Research Cost: 250 labor points

Base Technology: Chaos Computers or Automation

Leads To: Cortex Scanner

Gives You: Robotic Factory



Anti-Matter Rifles

Category: Military Technologies

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Anti-Matter Containment

Leads To: Disruptor Beams

Gives You: Battle Trooper



Ion Weapons

Category: Military Technologies

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Anti-Matter Containment

Leads To: None

Gives You: Shockwave Carrier, Groundbreaker Warhead



Triidium Processing

Category: Resource Technology

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Endurium Mining

Leads To: Food Replication

Gives You: Triidium



Orbital Surveillance

Category: Colony Enhancement

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Rocketry

Leads To: Anti-Matter Deflectors

Gives You: Anti-Colony Assault Silo, Spy Satellite (Reveals Entire Map)



Metal Replication

Category: Colony Enhancement

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Chaos Computers or Automation

Leads To: None

Gives You: Replication Station



Cortex Scanner

Category: Colony Enhancement

Tech Level: Four

Research Cost: 500 labor points

Base Technology: Artificial Intelligence

Leads To: Sub-Space Scanner, Assault Armor, Cloaking

Gives You: Collective Tech Lab



Disruptor Beam

Category: Military Technologies

Tech Level: Five

Research Cost: 1,000 labor points

Base Technology: Anti-Matter Rifle

Leads To: Anti-Matter Beam

Gives You: Disruptor Cannon



Food Replication

Category: Resource Technology

Tech Level: Five

Research Cost: 1000 labor points

Base Technology: Triidium Processing

Leads To: None

Gives You: Food Replicator



Anti-Matter Deflectors

Category: Colony Enhancement

Tech Level: Five

Research Cost: 1,000 labor points

Base Technology: Orbital Surveillance System

Leads To: None

Gives You: Anti-Matter Defense



Sub-Space Scanner

Category: Resource Technology

Tech Level: Five

Research Cost: 1,000 labor points

Base Technology: Cortex Scanner

Leads To: None

Gives You: Sub-Space Magnet



Assault Armor

Category: Military Technologies

Tech Level: Five

Research Cost: 1,000 labor points

Base Technology: Cortex Scanner

Leads To: None

Gives You: Assault Trooper



Cloaking

Category: Military Technologies

Tech Level: Five

Research Cost: 1,000 labor points

Base Technology: Cortex Scanner

Leads To: Advanced Cloaking, Uncloaking

Gives You: Supernova Spyjet



Anti-Matter Beams

Category: Military Technologies

Tech Level: Six

Research Cost: 2,000 labor points

Base Technology: Disruptor Beams

Leads To: Transporters

Gives You: Holocaust Cannon, Supernova Warhead



Advanced Cloaking

Category: Unit Enhancement

Tech Level: Six

Research Cost: 2,000 labor points

Base Technology: Cloaking

Leads To: Transporters

Gives You: Cloak Ability for Sea Units, Infantry and Colonizers



Uncloaking

Category: Unit Enhancement

Tech Level: Six

Research Cost: 2,000 labor points

Base Technology: Cloaking

Leads To: None

Gives You: Uncloak Mission for Command Corps



Transporters

Category: Colony Enhancement

Tech Level: Seven

Research Cost: 5,000 labor points

Base Technology: Anti-Matter Beams, Advanced Cloaking

Leads To: None

Gives You: No Transportation Costs, Increased Military Movement